PvP warrior spec
Sunday, July 4th, 2010Radoslawn wrote:
Hello Extinguish,
I think you’ll get more and better responses in the Warrior Forums about your question.
Moving you there now.
Radoslawn wrote:
Hello Extinguish,
I think you’ll get more and better responses in the Warrior Forums about your question.
Moving you there now.
Q u o t e:We are not arguing that pure dps classes could not improve their dps.
We are arguing that they should’nt have to do so ****To make up for our slack****
Bornakk wrote:
And it’s hard to say that having increased dps on the tank really would have done the trick. When you wipe with 500,000 health left on a mob, do you feel that the tank needs to up their game? Or do you look at the dps and figure out what parts can push a little harder? It’s always been the latter in my experience but yes, I understand that my guild(s) aren’t like everybody else.
Bornakk wrote:
We understand that warrior damage is on the low end but regarding the raid progression, it’s a hard case to say that your wipe on Festergut (as an example) was caused by the difference between tank damage when the dps from focused classes like rogue, warlock, etc. can probably improve to beat the enrage timer.
Bornakk wrote:
Festergut is a pretty tough pile of flesh and stiches. So far we are pretty happy with the balancing in the Plagueworks and like how the progression is going. Yes, he is hard but that is pretty intentional and we will make changes if we feel they are necessary.
Don’t forget that we mentioned awhile back (link for reference: Link ) that eventually there will be a buff for all players in the dungeon which will not directly be a nerf but will make the encounters easier to get past for those who are struggling.
Bornakk wrote:
Here are some more specifics on the (possible) Shield Slam changed. Remember, nothing is finalized at this point.
The diminishing returns on shield slam damage now starts to kick in when shield block value is more than 1960 (at level 80). It maxes at behaving as if your shield block value is 2072 when your block value is actually 3160 (again, at level 80).
Bornakk wrote:
The problem with the PvP side of Warbringer is that when you consider prot warrior versus mage (just as an example), there was nothing a mage could do to a well versed warrior. The warrior carries a lot of stuns, silences, and then any attempt to root him is broken by multiple abilities.
Bornakk wrote:
There seems to be some confusion on what changes we are currently looking at that will affect Shield Slam.
What we are changing is block’s scaling on Shield Slam and not block value itself. Shield Slam’s scaling is being altered so this includes Shield Block Value, but it also includes all of the Strength on the PvE dps gear.
Q u o t e:So from my Maintanking point of view my damage is going to be lower but threat higher ?
and from my pvp prot point of view my mobility is being nerfd into the ground yes ?
Bornakk wrote:
From a maintanking point of view, it is unlikely you will see much of a difference in shield slam damage, at least that’s the goal. The threat boost is more to make sure than anything else.
From a PvP Prot point of view, the damage should be lower and then the Warbringer changes will affect mobility, yes.
Bornakk wrote:
In the next content patch the current plan is to change Warbringer a bit so that it no longer allows Charge and Intercept to break roots or snares but Intervene would remain unaffected.
We’ll see if any further changes come down the pipeline.
Bornakk wrote:
We are also considering some changes to Shield Slam to where it won’t affect players in normal tanking gear but it will affect the scaling of block value for those who are stacking it. This isn’t guaranteed as we still want to make sure it doesn’t have a real negative effect on PvE, but in turn we may have the threat caused by Shield Slam just straight increased.